ROTG 1.70 Released! (AI Version!) |
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03 Dec, 2009 - 3:00 PM - by Steelb_l_ade
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Hey folks, the new version of ROTG (The first ever with AI) is ready! You can get it now off the latest map page. Hope you enjoy, changelog follows below, any questions about the AI just ask.
ROTG 1.70 Changelog
--FEATURES--
Artificial Intelligence has now been included allowing for solo games of ROTG!
Any combo can now be done including:
4 AI vs 4 AI
1 Human, 3 AI vs 1 Human, 3 AI
2 Humans, 2 AI vs 4 AI
etc.
You can now play with any number of computer players that will function in both duel mode and teamplay mode. (Deathmatch)
The AI will take over from any leavers and itself can be taken over by watching referees.
The ability to turn the AI on and off for your team has been included for players who prefer to control leavers
themselves.
The AI will buy items including advanced decision making so item builds are more random from game to game, although each
hero has their own... [Read More]
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13 Replies | 595 Views
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Continued AI development |
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23 Nov, 2009 - 5:34 PM - by Steelb_l_ade
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Hey folks,
I have created a working prototype for the AI in both duel mode and teamplay mode now and it does actually play both the games to a half-way acceptable level.
I am now moving into resolving the bugs, testing the systems, making it smarter and so on.
The problem is, the "smarter" you make the AI, the more code required, and the greater lag it will generate.
That said the AI at the moment is not exactly basic, it will not only buy items, but each hero has their favourites and the buying order is not fixed, 1 time a hero might buy a few mercs, a hammer and so on, another time it might buy a perminant item, or perhaps an upgrade for it(!)
The AI now also reacts to friends under attack, and to a limited extent, the Ritual game.
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1 Reply | 247 Views
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Artificial Intelligence! |
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14 Nov, 2009 - 10:18 PM - by Steelb_l_ade
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Hello everyone, thought i'd let you know im actively developing AI for ROTG.
This will mean you will be able to play games of ROTG in both teamplay and duelling mode solo with all computer players.
It will also mean the AI can take over from leavers in both modes.
Options will also exist to disable/enable the AI for your team if you prefer to manually control the leaver heroes and get their resources channeled to your human players instead.
This is obviously quite a major change and hopefully will come off. While not being as smart as human players ironically the AI actually plays better than humans in duel mode and at least it dosn't quit.
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10 Replies | 385 Views
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ROTG 1.61 + Host Bot |
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09 Nov, 2009 - 6:18 AM - by Steelb_l_ade
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Since I share my network and am unable to utilise the upload bandwidth as much as i'd like ive archived up the hosting bot, along with the config files and the maps im using.
For those of you who'd like to host it this may help.
You will of course need to edit the ghost.cfg file with your warcraft install directory, cd keys, bnet account etc.
Use the included readme if you need help with the hosting bot.
http://www.rotg.co.uk/hostbot.rar
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2 Replies | 313 Views
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Rotg 1.61 |
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31 Oct, 2009 - 10:21 PM - by Steelb_l_ade
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To fix some misc bugs with 1.60 before it gets too widespread ive completed 1.61.
Hope you enjoy this.
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7 Replies | 287 Views
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ROTG 1.60 Released! |
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25 Oct, 2009 - 4:50 AM - by Steelb_l_ade
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ROTG 1.60 is now available off the downloads page, the full changelog is up on the changelog page! Enjoy!
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2 Replies | 275 Views
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1.60 Hero Balancing & Spells #1 |
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24 Oct, 2009 - 3:13 PM - by Steelb_l_ade
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Here you have it, the complete list of hero balances and spell changes in ROTG ver. 1.60.
==General==
Fixed many tooltip glitches and mistakes.
Fixed a possible exploit with Multishot (Both types) \ Earthquake \ Vinewall \ Shapeshift \ Bear Frenzy \ Shield Breaker \ Berserker Rage \ Burrow \ Impale Thrust \ Spawn Burrowers \ Bladefury \ Symphony of Frost and Flame
\ Cursed Arrow \ Curse of Living Death \ Smoke Form \ Judgement \ Consume Magic \ Summons Mastery \ Maelstrom \ Electricity Nova \ Touch of Azshara \ Diabolic Displacement \ Lifesurge \ Force of Nature \ Shrink \ Icestorm \
Enchant Weapon \ Underworld Strike \ Hellfire \ Death Spasm \ Focus Magic \ Righteous Wrath \ Black Summoning \ Unliving Empowerment \ Saw Blades \ Maximum Power.
==Misc Powers==
Screamers silence ability now correctly lasts 5 seconds.
Small target (screamers & Wormtide worms) now... [Read More]
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3 Replies | 259 Views
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1.60 Item Changes & Bug Fixes |
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24 Oct, 2009 - 3:12 PM - by Steelb_l_ade
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Please find below the changes to items/bug fixes in version 1.60.
ITEMS/BALANCE CHANGES:
================================================== ==
Flare Guns now costs 200 from 300 Gold.
Flare Guns now detect Burrowed units.
Staff of Power now costs 120 from 250 Gold.
Wands of Mana Burning now cost 150 down from 275 Gold.
Wand of Mana Burning now has 15 second cooldown.
Lanterns now cost 50 down from 95 Gold.
Lifesteal upgrade now grants 20% lifesteal down from 30%.
Bloodrinker now grants 25% Lifesteal.
Spellshatter Gloves only takes 25% mana /hitpoints instead of 30% to control
a summonable.
Gladitor's Nets & Storm Hammers now share the same cooldown of 20 seconds.
Envenomed Spears, Throwing Knives, Wands of Mana Burning now share the same
cooldown of 15 seconds.
Diamond of Summoning, Dragon Orb, Dark Dragon Orb, Shamantic Totem, The Black
Hand now... [Read More]
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0 Replies | 245 Views
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1.60 Features & Gameplay. |
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24 Oct, 2009 - 3:11 PM - by Steelb_l_ade
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Please find below the changes to the gameplay and new features added in version 1.60!
1.60 FEATURES & GAMEPLAY CHANGELOG:
FEATURES:
================================================== ==
2 New Heroes, The Tauren Rockbreaker & The Naga Wrymguard have been added!
A New secret hero waits to be found..
Charged items will now stack in an inventory!
It is now possible to "split" stacks of charged items by double right-
clicking on the stack.
A New item store has been added with 9 new items!
Healing & Sentry wards can now be purchased from the new store.
Mercenaries have been expanded to include undead and non-undead Mercenary
contracts. (Rabid Ghouls & Healers)
New "Jewel of the Gods" item that improves the ritual bonus the hero
receives.
2 New Artifacts that improve fighting abilities.
2 New Summons items that call in dragons... [Read More]
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0 Replies | 240 Views
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Rotg 1.60 |
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17 Oct, 2009 - 5:55 PM - by Steelb_l_ade
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I have almost finished re-working the Hero spells in the next version of ROTG.
Every single hero spell has had some attention and the changelog is huge so far!
The new version will close a lot of elusive memory leaks and introduce some new heroes and powers.
Ive done some extensive re-balancing of the heroes (especially the tank classes) and am startng to test some of the new changes now.
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5 Replies | 319 Views
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