Steelb_l_ade
24-10-2008, 10:39
Recently Ive begun work on what may come to be ROTG FFA, a complete re-write of the map into a FFA based game as an alternative to the temaplay one.
Its still in very very early stages and I havent yet decided if im going to continue it or realease it but you can see a sample of the new terrain below,
After reading the comments posted before I have come up with the following idea:
At the moment ROTG FFA is a race to the score limit simlier to 'Deathmatch mode' in the teamplay game, except this time score is much easier to obtain and harder to lose.
To counter one player getting too far ahead I have come up with the following idea:
==SCORING==
killing lower level player: 5pts
killing higher/equal: 10pts
killing boss: 20pts
holding ritual: +1-2 per 10 seconds 0.1-0.2 per sec
x gold: = +1pts (purchaseable)
leveling: +2pts
first lvl 6/12/18/25: +5pts each
killing creeps 20/40/60/80/100: +5pts each
tower sucide: -4pts
suicide/creep death: -2pts
What do you think? Ideas are important at this stage in development.
Its still in very very early stages and I havent yet decided if im going to continue it or realease it but you can see a sample of the new terrain below,
After reading the comments posted before I have come up with the following idea:
At the moment ROTG FFA is a race to the score limit simlier to 'Deathmatch mode' in the teamplay game, except this time score is much easier to obtain and harder to lose.
To counter one player getting too far ahead I have come up with the following idea:
==SCORING==
killing lower level player: 5pts
killing higher/equal: 10pts
killing boss: 20pts
holding ritual: +1-2 per 10 seconds 0.1-0.2 per sec
x gold: = +1pts (purchaseable)
leveling: +2pts
first lvl 6/12/18/25: +5pts each
killing creeps 20/40/60/80/100: +5pts each
tower sucide: -4pts
suicide/creep death: -2pts
What do you think? Ideas are important at this stage in development.