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View Full Version : ROTG FFA - Devlopmental Diary Part 2


Steelb_l_ade
31-10-2008, 19:15
Hey folks, been working on making the creeping system work for FFA.

In the new map theres going to be more creeps than ever with a massive 24 respawning camps full of monsters to battle!

Theres going to be a much greater viariety of creeps to kill as well with some brand new camps being added and old ones being revised.

Also Ive been hard to work creating a new frontend to give you total control over the type of game you want to play.

Available options so far can be seen in the screenshot below. Enjoy!

GunnarStyle
06-11-2008, 13:39
I like the idea of the whole FFA options thingy, looking forward to try it out some time :)

However, you might wanna keep in mind, that some players might don't wanna have to decide too much before they're able to play. (Many options => many decisions = people cba... )

Maybe a Quick Start Button (Which just starts the game with some 'standard' settings) for faster game start?

Steelb_l_ade
06-11-2008, 22:20
Already is one, at the menu level higher than that is just a "basic start" button that defaults all the extra options to OFF instantly and starts the game.