Aixu
12-11-2008, 14:34
"Treeleaf Barkfist"
Forest Guardian
By Aixu
[i]- I've got told that I make my guides 'pure damage'. So no supporting just dealing damage, this is because I usualy play 2v2 games and killing is a big aspect there, and not that hard. But for all you supporter lovers, here we go!
http://www.rotg.co.uk/images/btnancientoftheearth.jpgForest Guardians are ancient protectors of the woods and forests. They resemble huge gnarled trees in appearance and have skin made of tough bark and manes of lush leaves.
They are often mistaken for large trees in forests where they stay very still watching outsiders ready to act if they might threaten the woods and many a lumberjack has been crushed by a huge wooden limb while trying to collect firewood.
Basic Information
Strength= 20+2.2/Level
Agility= 12+1.6/Level
Intelligence= 18+2.2/Level
Movement Speed= 270
Base Damage= 20~30
Skills
http://www.rotg.co.uk/images/btnshimmerweed.jpgLifesurge
Truly the heart of the forest, Guardians are a living embodiment of nature and fresh grass and new life springs up wherever they go.
Enemies are confounded by the trees that spring up all around them and the once brittle stony ground that erupts into a tangle of plants and grasping vines.
Causes a burst of life to erupt from a target point on the ground up to 450 range away creating a group of 8 magical trees in a circular pattern over 300 radius.
Enemy units caught within 300 radius of the target point become rooted to the spot for 2 seconds preventing them from moving.
Level 1 : Ensnares enemy for 2 seconds. Requires hero level 1.
Level 2 : Ensnares enemy for 4 seconds. Requires hero level 3.
Level 3 : Ensnares enemy for 6 seconds. Requires hero level 5.
Level 4 : Ensnares enemy for 8 seconds. Requires hero level 7.
http://www.rotg.co.uk/images/btnent.jpgAwakening
Forest Guardians can summon the very spirits of the forest forth to fight off intruders, rousing the ancient and often angry tree spirts to take vengeance on those that would corrupt or destroy nature.
The Forest Guardian can summon up Forest Spirits with 280 hitpoints from a 240 radius of trees up to 450 range away which deal 19-20 damage per hit. The Spirits last for 30 seconds.
Level 1 : Summons 2 Forest Spirits from small area of trees. Requires hero level 1.
Level 2 : Summons 3 Forest Spirits from small area of trees. Requires hero level 3.
Level 3 : Summons 4 Forest Spirits from small area of trees. Requires hero level 5.
Level 4 : Summons 5 Forest Spirits from small area of trees. Requires hero level 7.
http://www.rotg.co.uk/images/btneattree.jpgBarkskin
The skin of a Forest Guardian is tough like bark and they feel almost no pain from blows that would kill an ordinary man. They are difficult to harm with ordinary weapons and as difficult to fell as the tallest oak.
The Forest Guardian has a chance to reduce the damage inflicted by ranged and melee attacks on him by 30 damage. Attacks cannot be reduced below 3 damage.
Level 1 : Grants 5% chance to reduce damage from attacks. Requires hero level 1.
Level 2 : TGrants 10% chance to reduce damage from attacks. Requires hero level 3.
Level 3 : Grants 15% chance to reduce damage from attacks. Requires hero level 5.
Level 4 : Grants 20% chance to reduce damage from attacks. Requires hero level 7.
http://www.rotg.co.uk/images/btnspiritofvengeance.jpgForce of Nature
Summoning their most powerful energies Forest Guardians can restore vitality and life to all creatures, wounds knit back together, diseases are cured and burnt or charred ground bursts back into life.
Force of Nature is channeling magic that when completed, imbues all friendly units within a 500 radius of the Forest Guardian with life, healing friendly allied units for 400 hit points over 15 seconds.
Level 1 : Heals allied units for up to 400 hitpoints over 15 seconds. 3 Second Casting Time. Requires hero level 6.
Level 2 : Heals allied units for up to 400 hitpoints over 15 seconds. 2 Second Casting Time. Requires hero level 12.
Level 3 : Heals allied units for up to 400 hitpoints over 15 seconds. 1 Second Casting Time. Requires hero level 18.
Skill Build
Level 1= Lifesurge
Level 2= Awakening
Level 3= Awakening
Level 4= Lifesurge
Level 5= Awakening
Level 6= Force of Nature
Level 7= Awakening
Level 8= Lifesurge
Level 9= Lifesurge
Level 10= Barkskin
Level 11= Barkskin
Level 12= Force of Nature
Level 13= Barkskin
Level 14= Barkskin
Level 15~17= Divine Blessing
Level 18= Force of Nature
Level 19~25= Divine Blessing
Skill Build Justification
We're focussing on 'rooting' enemies with Lifesurge and than casting Awakening on the group of trees to kill / hunt down the victims, Barkskin is excellent for tanking, Force of Nature is a strong party heal.
Use Lifesurge+Awakening for killing and farming, you're perfect for farming while your team kills the enemies.
Item Build
Final Items
Halberd - Lightning Enchanted
Bands of Power - Mana Boost Enchanted
Armour of Brilliance - Armour Enchanted
Waterwalk Boots
The Black Hand
Holy Sceptre
Final Items Justification
You might think, another expensive itembuild; perhaps, but like I told you before, this hero is great at farming. And getting these items won't be much of a problem, anway, Halberd is gotten for the Cleave damage (For starters, this means, that for example you hit 3 creeps, your main target gets 100 damage, and the 2 others get 75 damage), Lightning is a great enchantment here because it Purges the victims, slowing them for your treants to hit it, and removing buffs which is always nice. Armour of Brilliance and Bands of Power is to help your fragile mana pool, and Holy Sceptre is a great item for a hero with already a strong heal.
Item Order
1. Halberd and Enchant it. (1550 gold + 90 wood)
2. Boots of Speed. (350 gold + 20 wood)
3. Armour of Brilliance and Enchant it. (1950 gold + 80 wood)
4. Bands of Power and Enchant it. (2300 gold + 180 wood)
5. Holy Sceptre. (650 gold)
6. Waterwalk Boots. (2000 gold + 150 wood)
7. The Black Hand. (1000 gold)
Your purpose
Your purpose with this build is to hunt down enemies, or farm for your whole team. You can farm very fast due to the Treants.
Gameplay
Coming Up!
That's All folks!
Well.. this is my first guide in a while, so I hope you've enjoyed it!
Forest Guardian
By Aixu
[i]- I've got told that I make my guides 'pure damage'. So no supporting just dealing damage, this is because I usualy play 2v2 games and killing is a big aspect there, and not that hard. But for all you supporter lovers, here we go!
http://www.rotg.co.uk/images/btnancientoftheearth.jpgForest Guardians are ancient protectors of the woods and forests. They resemble huge gnarled trees in appearance and have skin made of tough bark and manes of lush leaves.
They are often mistaken for large trees in forests where they stay very still watching outsiders ready to act if they might threaten the woods and many a lumberjack has been crushed by a huge wooden limb while trying to collect firewood.
Basic Information
Strength= 20+2.2/Level
Agility= 12+1.6/Level
Intelligence= 18+2.2/Level
Movement Speed= 270
Base Damage= 20~30
Skills
http://www.rotg.co.uk/images/btnshimmerweed.jpgLifesurge
Truly the heart of the forest, Guardians are a living embodiment of nature and fresh grass and new life springs up wherever they go.
Enemies are confounded by the trees that spring up all around them and the once brittle stony ground that erupts into a tangle of plants and grasping vines.
Causes a burst of life to erupt from a target point on the ground up to 450 range away creating a group of 8 magical trees in a circular pattern over 300 radius.
Enemy units caught within 300 radius of the target point become rooted to the spot for 2 seconds preventing them from moving.
Level 1 : Ensnares enemy for 2 seconds. Requires hero level 1.
Level 2 : Ensnares enemy for 4 seconds. Requires hero level 3.
Level 3 : Ensnares enemy for 6 seconds. Requires hero level 5.
Level 4 : Ensnares enemy for 8 seconds. Requires hero level 7.
http://www.rotg.co.uk/images/btnent.jpgAwakening
Forest Guardians can summon the very spirits of the forest forth to fight off intruders, rousing the ancient and often angry tree spirts to take vengeance on those that would corrupt or destroy nature.
The Forest Guardian can summon up Forest Spirits with 280 hitpoints from a 240 radius of trees up to 450 range away which deal 19-20 damage per hit. The Spirits last for 30 seconds.
Level 1 : Summons 2 Forest Spirits from small area of trees. Requires hero level 1.
Level 2 : Summons 3 Forest Spirits from small area of trees. Requires hero level 3.
Level 3 : Summons 4 Forest Spirits from small area of trees. Requires hero level 5.
Level 4 : Summons 5 Forest Spirits from small area of trees. Requires hero level 7.
http://www.rotg.co.uk/images/btneattree.jpgBarkskin
The skin of a Forest Guardian is tough like bark and they feel almost no pain from blows that would kill an ordinary man. They are difficult to harm with ordinary weapons and as difficult to fell as the tallest oak.
The Forest Guardian has a chance to reduce the damage inflicted by ranged and melee attacks on him by 30 damage. Attacks cannot be reduced below 3 damage.
Level 1 : Grants 5% chance to reduce damage from attacks. Requires hero level 1.
Level 2 : TGrants 10% chance to reduce damage from attacks. Requires hero level 3.
Level 3 : Grants 15% chance to reduce damage from attacks. Requires hero level 5.
Level 4 : Grants 20% chance to reduce damage from attacks. Requires hero level 7.
http://www.rotg.co.uk/images/btnspiritofvengeance.jpgForce of Nature
Summoning their most powerful energies Forest Guardians can restore vitality and life to all creatures, wounds knit back together, diseases are cured and burnt or charred ground bursts back into life.
Force of Nature is channeling magic that when completed, imbues all friendly units within a 500 radius of the Forest Guardian with life, healing friendly allied units for 400 hit points over 15 seconds.
Level 1 : Heals allied units for up to 400 hitpoints over 15 seconds. 3 Second Casting Time. Requires hero level 6.
Level 2 : Heals allied units for up to 400 hitpoints over 15 seconds. 2 Second Casting Time. Requires hero level 12.
Level 3 : Heals allied units for up to 400 hitpoints over 15 seconds. 1 Second Casting Time. Requires hero level 18.
Skill Build
Level 1= Lifesurge
Level 2= Awakening
Level 3= Awakening
Level 4= Lifesurge
Level 5= Awakening
Level 6= Force of Nature
Level 7= Awakening
Level 8= Lifesurge
Level 9= Lifesurge
Level 10= Barkskin
Level 11= Barkskin
Level 12= Force of Nature
Level 13= Barkskin
Level 14= Barkskin
Level 15~17= Divine Blessing
Level 18= Force of Nature
Level 19~25= Divine Blessing
Skill Build Justification
We're focussing on 'rooting' enemies with Lifesurge and than casting Awakening on the group of trees to kill / hunt down the victims, Barkskin is excellent for tanking, Force of Nature is a strong party heal.
Use Lifesurge+Awakening for killing and farming, you're perfect for farming while your team kills the enemies.
Item Build
Final Items
Halberd - Lightning Enchanted
Bands of Power - Mana Boost Enchanted
Armour of Brilliance - Armour Enchanted
Waterwalk Boots
The Black Hand
Holy Sceptre
Final Items Justification
You might think, another expensive itembuild; perhaps, but like I told you before, this hero is great at farming. And getting these items won't be much of a problem, anway, Halberd is gotten for the Cleave damage (For starters, this means, that for example you hit 3 creeps, your main target gets 100 damage, and the 2 others get 75 damage), Lightning is a great enchantment here because it Purges the victims, slowing them for your treants to hit it, and removing buffs which is always nice. Armour of Brilliance and Bands of Power is to help your fragile mana pool, and Holy Sceptre is a great item for a hero with already a strong heal.
Item Order
1. Halberd and Enchant it. (1550 gold + 90 wood)
2. Boots of Speed. (350 gold + 20 wood)
3. Armour of Brilliance and Enchant it. (1950 gold + 80 wood)
4. Bands of Power and Enchant it. (2300 gold + 180 wood)
5. Holy Sceptre. (650 gold)
6. Waterwalk Boots. (2000 gold + 150 wood)
7. The Black Hand. (1000 gold)
Your purpose
Your purpose with this build is to hunt down enemies, or farm for your whole team. You can farm very fast due to the Treants.
Gameplay
Coming Up!
That's All folks!
Well.. this is my first guide in a while, so I hope you've enjoyed it!