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Aixu
12-11-2008, 19:41
"Braccuss Frostflame"
Elementalist
By Aixu


http://www.rotg.co.uk/images/btnarchimonde.jpgMuch like their kin, the Demons, Elementalists come from the shadowy Nether-Realm and are not mortal creatures.
Elementalists are powerful spellcasters and have spent many years in the magic-saturated Nether-Realm learning how to master the elusive elements of fire and ice.
In battle Elementalists are formidable foes, blasting sheets of flame and freezing showers of ice at their enemies.
Powerful Elementalists can incinerate their enemies into ash with a single gesture or freeze them solid into glittering statues.


Basic Information

Strength= 13+1.45/Level
Agility= 16+2.0/Level
Intelligence= 21+2.55/Level
Movement Speed= 310
Base Damage= 23~29


Skills
http://www.rotg.co.uk/images/btnfrostbolt.jpgIce Blast
Elementalists can create fire and ice at will and often shape them into powerful projectiles to hurl at their enemies.
The Elementalist creates and throws a ball of rock hard ice up to 600 range at a single target enemy.
The ball deals damage, knocks back the targeted enemy in the direction of the projectile and leaves it stunned for 1.5 seconds.

Level 1 : Deals 50 damage and stuns for 1.5 seconds. Requires hero level 1.
Level 2 : Deals 75 damage and stuns for 1.5 seconds. Requires hero level 3.
Level 3 : Deals 100 damage and stuns for 1.5 seconds. Requires hero level 5.
Level 4 : Deals 125 damage and stuns for 1.5 seconds. Requires hero level 7.

http://www.rotg.co.uk/images/btnfirebolt.jpgFireball
Elementalists can create fire and ice at will and often shape them into powerful projectiles to hurl at their enemies.
The Elementalist creates and throws a ball of flame up to 600 range at a single target enemy unit, setting it alight.
The fireball deals damage over time and reduces the target's armour.

Level 1 : Deals 18 damage and reduces armour by 1 for 6 seconds. Requires hero level 1.
Level 2 : Deals 26 damage and reduces armour by 2 for 6 seconds. Requires hero level 3.
Level 3 : Deals 35 damage and reduces armour by 3 for 6 seconds. Requires hero level 5.
Level 4 : Deals 42 damage and reduces armour by 4 for 6 seconds. Requires hero level 7.

http://www.rotg.co.uk/images/BTNIncinerate.JPGSymphony of Frost and Flame
Elementalists are masters of Fire and Ice and can call forth both at once to sear the flesh of their enemies in a wave of extreme heat and bitter cold.
Summons a large pillar of fire and calls a storm of ice from the sky for 4 seconds to deal heavy damage to all units caught within the 200 radius AOE.

Level 1 : Deals up to 42 damage a second. Requires hero level 1.
Level 2 : Deals up to 64 damage a second. Requires hero level 3.
Level 3 : Deals up to 85 damage a second. Requires hero level 5.
Level 4 : Deals up to 105 damage a second. Requires hero level 7.

http://www.rotg.co.uk/images/btnglacier.jpgFreeze
Truly a cruel spell, Freeze is an enemies worst nightmare, feeling their limbs grow cold and knowing that inevitably they will end up as an ice statue, waiting for the final blow.
Freeze is a channelling spell that showers the target unit in ice freezing it solid over 9 seconds progressively slowing its movement speed.
Once the target is frozen it will take 1% of the units max health in damage per second and if struck by a non-summonable unit's melee attack it will shatter, killing it instantly.
A unit remains frozen for 8 seconds during which time it will take damage and can do nothing.

Level 1 : Slows an enemy unit movement speed by 100% over duration of channelling. Requires hero level 6.
Level 2 : Slows an enemy unit movement speed by 100% over duration of channelling. Requires hero level 12.
Level 3 : Slows an enemy unit movement speed by 100% over duration of channelling. Requires hero level 18.




Skill Build
Level 1= Ice Blast
Level 2= Divine Blessing
Level 3= Ice Blast
Level 4= Divine Blessing
Level 5= Ice Blast
Level 6= Freeze
Level 7= Ice Blast
Level 8= Divine Blessing
Level 9= Divine Blessing
Level 10= Divine Blessing
Level 11= Fireball
Level 12= Freeze
Level 13= Fireball
Level 14= Fireball
Level 15= Fireball
Level 16= Symphony of Frost and Flame
Level 17= Symphony of Frost and Flame
Level 18= Freeze
Level 19= Symphony of Frost and Flame
Level 20= Symphony of Frost and Flame
Level 21~25= Divine Blessing


Skill Build Justification
Ice blast is our main spell in this build, The stun, Knock back and damage will be great in PvP (and farming), We're getting 5 Divine Blessings early on for the mana cost of your ultimate and Ice Blast. After that we get Fireball because it's armor decrease helps in PvP, that will leave us with Symphony and Blessings last; I put in Symphony first, but if you feel like you need more Divine go ahead.


Item Build
Final Items
Blessed Sword - Lifesteal Enchanted
The Skull of Kroluc - Mana Boost Enchanted
Armour of Brilliance - Armour Enchanted
Waterwalk Boots
Shamanic Totem
Mercenary Soldier Contract


Final Items Justification
Blessed Sword and Armour of Brilliance combination's aura's are very useful for your team so that explains that, Lifesteal because you're in the frontline alot so Lifesteal helps you recover Hitpoints, use the Contract for Freeze, so keep refilling!

Item Order
1. Mercenary Soldier Contract. (250 gold)
1. Boots of Speed. (350 gold + 20 wood)
2. Blessed Sword. (2400 gold + 135 wood)
3. Armour of Brilliance and Enchant it. (1950 gold + 80 wood)
4. The Skull of Korluc and Enchant it. (1700 gold + 120 wood)
5. Shamanic Totem. (1000 gold)
6. Waterwalk Boots. (2000 gold + 150 wood)
7. Enchanting Blessed Sword. (800 gold + 120 wood)



Your purpose
You should be able to use the hotkeys very well or you're getting trouble,
But basicly, your goal is to Ice Blast the enemy to stun them, then Freezing them. While they're freezing use Mercenaries or your allies to kill your victim.

Gameplay
Coming Up!

That's All folks!

Steelb_l_ade
12-11-2008, 20:21
*Note only 'Permanent' Mercenaries can kill a frozen target, summonables cannot shatter.

Aixu
12-11-2008, 20:24
Forgot about that :o
Lol, mass Mercenaries boys! Or hope for melee teammates

*Will edit later*

chenlimin
18-11-2008, 14:01
I think "Symphony of Frost and Flame" might be better Fireball or blessing, due to Elementalist's awesome creeping spell, allow better gold for more mana and ofc a net to hold target in place for symphony.
Btw, I heard that spells ignore armor (but NOT armor tpye) so fireball wouldn't make nukes more powerful, but normal attack more power. Therefor depanding on the game size , Fireball might be more useful than symphony, but the builds really can't be set in stone.

Btw, does fireball deals 18 damage per s or deals a max of 18 damage?

Aixu
18-11-2008, 17:16
spells ignore armor, yup so it's a pointless effect unless you have melee hitters, and the damage is per second

Ankh
18-11-2008, 19:43
Spells DON'T ignroe armour!
The damage TYPE dealt determines if armour effects it or not, only chaos damage ignores armour, 'magic' damage dosnt, though it is more effective vs certain types.

chenlimin
19-11-2008, 11:46
Do you mean armor or armor type?? If I am not mistaken a spell do the same damage to a hero armor type with 20 armor and a hero armor type with 1 armor.

Steelb_l_ade
26-11-2008, 01:46
Armour type vs damage type,
chaos damage ignores all armour types, whereas magic/spell damage does extra to some (heavy) and less to others (hero)
so it depends what actual damage type each spell uses.

chenlimin
08-12-2008, 10:50
Steel, is the armor types reduction the same as meele? or did you change it?