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Aixu
14-11-2008, 23:51
http://www.fileden.com/files/2007/4/4/954244/title.JPG



Table of Content
I. Basic Information
II. Statistics
III. Skills
IV. Skillbuild
V. Skillbuild Justification
VI. Itembuild
VII. Itembuild Justification
VIII. Gameplay
IX. Replay
X. Conclusion


I. Basic Information
Voodoo Priests are the spiritual leaders of the Trolls and by using combinations of herbs and magic they can see into the future and commune with the dead. They are fearsome foes in battle destroying their enemies with powerful spells, curses and hexes.



II. Statistics
Strength: 15 + 1.8 / Level
Agility: 16 +2.1 / Level
Intelligence: 19 + 2.1 / Level
Movement Speed: 310
Attack Speed: 2.1 Seconds
Attack Range: 600
Base Damage: 21-27



III. Skills
http://www.rotg.co.uk/images/btnhealingwave.jpgBlessing of Ju'Jumon
By calling on the troll spirit of Ju'Jumon a Voodoo Priest can knit back together torn flesh and heal grievous wounds to his tribesmen. Voodoo Priests are therefore often referred to as "Witch Doctors" for the strange ways in which they can heal the sick.
Calls forth a wave of healing energy that bounces between targets, healing damage each time. Each time the healing wave jumps to a new target it heals 25% less damage.

Level 1: Heals a single target for up to 100 hitpoints.
Level 2: Heals the primary target for 125 hitpoints then jumps to heal an extra target.
Level 3: Heals the primary target for 125 hitpoints then jumps to heal an extra 2 targets.
Level 4: Heals the primary target for 125 hitpoints then jumps to heal an extra 3 targets.

Duration : N/A
Cooldown: 17 Seconds
Manacost: 135

http://www.rotg.co.uk/images/btnshadowpact.jpgVoodoo Crafting
The creation of Voodoo Dolls is at the very core of a Voodoo Priests powers. The Dolls can be potent artifacts by themselves but thier true power is in thier ability to inflict pain or misfortune upon others.
Creates Voodoo Dolls which can be carried by the priest or his allies to improve the statistics of heroes carrying them and which can be destroyed to damage a single target enemy for 100 damage.

Level 1: Grants +1 bonus to intelligence when carried, and deals 100 damage to enemy target.
Level 2: Grants +1 bonus to intelligence and strength when carried, and deals 100 damage to enemy target.
Level 3: Grants +1 bonus to all stats when carried, and deals 100 damage to enemy target.
Level 4: Grants +1 bonus to all stats with +2 bonus damage when carried, and deals 100 damage to enemy target.

Duration : N/A
Cooldown: 90 Seconds
Manacost: 125

http://www.rotg.co.uk/images/btnberserkfortrolls.jpgRites of Ja'Kambi
Voodoo Priests often commune with their long dead ancestors and can even call them into the land of the living through ancient Voodoo rituals. Summons Troll Spirits to attack the Voodoo Priests enemies.
Summons Troll Spirits with 350 hitpoints that deal 23-27 damage to attack the Voodoo Priests enemies for 45 seconds.

Level 1: Summons 1 Troll spirit with 350 hitpoints and deals 23-27 damage.
Level 2: Summons 2 Troll spirits with 350 hitpoints and deals 23-27 damage each.
Level 3: Summons 3 Troll spirits with 350 hitpoints and deals 23-27 damage each.
Level 4: Summons 3 Berserker Troll spirits with 350 hitpoints and deals 23-27 damage.

Duration : 45 Seconds
Cooldown: 70 Seconds
Manacost: 165

http://www.rotg.co.uk/images/btnbigbadvoodoospell.jpgShrink
Voodoo Priests can hex and curse their enemies with powerful enchantments one of which is to shrink them to a tiny size which allows them to be easily popped into a stew pot.
Shrinks a single target enemy up to 550 range away to a tiny size making them almost useless in combat for 12 seconds. A shrunk enemy only deals 10% of their ordinary damage and suffers heavy reductions in both movement and attack speed.

Level 1: Enemy target suffers 25% reduction in movement and attack speed.
Level 2: Enemy target suffers 50% reduction in movement and attack speed.
Level 3: Enemy target suffers 75% reduction in movement and attack speed.

Duration : 12 Seconds
Cooldown: 180 Seconds
Manacost: 200



IV. Skillbuild
Level 1: Rites of Ja'Kambi
Level 2: Blessing of Ju'Jumon
Level 3: Rites of Ja'Kambi
Level 4: Blessing of Ju'Jumon
Level 5: Rites of Ja'Kambi
Level 6: Shrink
Level 7: Rites of Ja'Kambi
Level 8: Blessing of Ju'Jumon
Level 9: Blessing of Ju'Jumon
Level 10: Voodoo Crafting
Level 11: Voodoo Crafting
Level 12: Shrink
Level 13: Voodoo Crafting
Level 14: Voodoo Crafting
Level 15~17: Divine Blessing
Level 18: Shrink
Level 19~25: Divine Blessing



V. Skillbuild Justification
We're learning Rites of Ja'Kambi first because it's our main damage skill. I'm focussing on Ju'Kimbi being a supporter for his summons, so we need Blessing of Ju'Jumon to keep them alive, the extra stats and damage from a Level 4 Voodoo Doll doesn't matter, so you can miss it untill level 14, remember it can be consumed for 100 damage as well.



VI. Itembuild
1. At Start
http://www.rotg.co.uk/images/btnflail.jpg

2. Afterwards
http://www.rotg.co.uk/images/btnwindblade.jpghttp://www.rotg.co.uk/images/btnbootsofspeed.jpg


http://www.rotg.co.uk/images/btnwindblade.jpghttp://www.rotg.co.uk/images/btnbootsofspeed.jpg
http://www.rotg.co.uk/images/btnironshellarmor.jpg


http://www.rotg.co.uk/images/btnwindblade.jpghttp://www.rotg.co.uk/images/btnbootsofspeed.jpg
http://www.rotg.co.uk/images/btnironshellarmor.jpghttp://www.rotg.co.uk/images/btnsacrificialskull.jpg
http://www.rotg.co.uk/images/btnentrapmentward.jpg


3. Final Items
http://www.rotg.co.uk/images/btnwindblade.jpghttp://www.rotg.co.uk/images/btnwaterwalkboots.jpg
http://www.rotg.co.uk/images/btnironshellarmor.jpghttp://www.rotg.co.uk/images/btnsacrificialskull.jpg
http://www.rotg.co.uk/images/btnentrapmentward.jpghttp://www.rotg.co.uk/images/btnshadowpact.jpg
- Windblade with Ice Enchantement
- Waterwalk Boots
- Armor of Brilliance with Armor Enchantement
- Skull of Kurloc with Mana Boost Enchantement
- Shamanic Totem
- Voodoo Doll(s)



VII. Itembuild Justification
1.
The flail is for extra damage which helps farming.


2.
We're getting a windblade with Ice enchantement first, prior to everything else, because it's a very useful item because it slows running foes which allows you and your summons to deal damage.

After that we're getting Armor of Brilliance because alot of our spells cost alot of mana and we simply can't afford to wait while attacking.

The Skull of Kurloc and the Totem are for extra mana, mana regeneration and damage through Intelligence gain.


3.
When we're done with all that we can change our Boots of Speed for Waterwalk Boots to make catching up even easier, and start using Voodoo Dolls for both the attribute / damage gain and the damage.

Aixu
14-11-2008, 23:52
VIII. Gameplay
Like I said, this build focusses on Ju'Kumbi being a supporter for his summons, so all we do in the gameplay is to support your summons, before we start, let's get us some standard information about these summons:

Name: Berserker Spirit
Hitpoints: 450
Mana: N/A
Base Damage: 23-27
Attack Range: 450
Base Armor: 0
Skill: Berserk - Causes this unit to attack 50% faster, but taking 50% more damage.
Duration: 45 Seconds

Knowing this, it's crucial that you understand that, eventhough Berserker Spirits need their 'Berserk' skill, it makes them even more fragile than they already are, so keep your heal to yourself (unless your teammates really, really need it).
Also, Ju'Kumbi's Attack Range is 150 bigger than his Berserker friends, this requires you to keep your enemies from running away.

This technique is very basic, but I'll write it anyway because it's very crucial for Ju'Kumbi.

Use groups (CTRL+1~0), And group Ju'Kumbi in group 1, and Ju'Kumbi with his Berserkers in group 2, repeat the group 2 grouping every time you summon them.

Now, when you're attacking a enemy hero which is on the run, put group 2 on attack him, after which you select group 1, and walk towards the enemy and slow him, this slow allows your Berserkers to get in some hits, after that select group 2 , move them towards the enemy, and repeat this cicle.

Throw in a Shrink if you are capable because it's a very easy slow.

When you're doing this, make sure your Formation is like this : http://www.fileden.com/files/2007/4/4/954244/Lose%20Formation.JPG
If it's on 'grouped' Ju'Kumbi will move slower and that will make it harder for you to catch up.

Continue this 'technique' untill your target is below 100 HP, below not precise because heroes have Hero armor, which blocks percentage of magical damage.

When you run into a hero that's low hp or has any other reason to run, remember to attack him once or twice first, move up to him and cast Rites then, if you cast it first, Ju'Kumbi will stand still for a very short period, but still enough for the enemy to gain some distance.



VIII. Replay
Working on it, go out and try it. Own experience is worth way more than a replay.



VIII. Conclusion
I'd like to thank the ROTG-Team for making this awesome map.
Okay..enough sucking up. Bye people!

DeathClown
15-11-2008, 09:50
Hello! It's a really nice guide :P However, I gotta stress that the 75-100 dmg from Voodoo Crafting is worth it. It's number 1 priority to get people killed, and nukes do that best. I hate having people run away, with like 40 hp left. You might have already thought about it, so I'd love to hear your thoughts on it.

Aixu
15-11-2008, 11:15
Yup I did think about it and I know what you mean, and I did want to put in 1 Voodoo Crafting at level 2. However that would give you a level 1 Heal with a level 4 Rites on level 7, which means you have 3 Trolls and a 1 target heal, which will mess your trolls up while in Berserk.
So if you really want it I can put it in as a idea. But I felt that the stronger heal helps you better :)

chenlimin
18-11-2008, 13:35
is the item made by crafting sellable (in other words, can it be sold?)

Ankh
18-11-2008, 19:41
Yes, but not for much, so its barely worth it, its designed to be handed out to allies to give them an extra nuke and bonus stats vs creeps...the extra nuke is very useful for stripping off layers of magical protection..

chenlimin
08-12-2008, 10:59
and really good for early kills (level 1 kills), buy net, grenade, poison spear, doll and a archer cont = 150 + 100+ 75 = 325, which is around the HP of most spell caster (lowest 306) and archer with you attack should be able to kill early.

Warning: May cause "OMG HAX!" "IMBA HERO" or some random stuff if used.

DeathClown
08-12-2008, 19:18
Any hero with a nuke can do this, but you gotta take magic resistance into your calculations.

chenlimin
09-12-2008, 10:59
"magic resistance" aren't too strong at the start, plus even if he didn't die to grenade and spear, the slow will give you time for a few hits (which should be enough to kill)

And with this hero's item nuke, he can pass them to a ally (which need souls) to rush. also you need a 100 HP nuke to do it.