chenlimin
29-11-2008, 04:04
Personly I found Argonax boring due to lack of ult and spells like other hero in ROTG, so I was hoping to add some special spells for him.
1. Stomp Rush, Argonax start running in a line, crushing those that are foolish enough to stand inflont of him.
Effect: Moves Argonax in a line while dealing damage to those close to him. Cause stomp's effect or other special effect. (Just to look cool)
AI: Cast like normal spell.
2. Hellfire, Argonax summons Hellfire, dealing heavy damage.
Effect: Mark a point in the prison, hellfire spawns in that point after <X> s, dealing heavy damage
AI: Cast once 10S (maybe more/less) during fight.
3.Judgement Punch, Argonax punches a target, dealing damage and knocking back the unit.
Effect: Deals <X> damage to a unit, knocking him back, deals more damage and stop knock back if the target was push into a wall or a solid unit (the solid unit will be knock back a bit and damage too)
AI: Cast when unit is in meele range and CD is over (CD is 30s, maybe more?)
4.Force of the Dead, many brave heros have tried to slay Argonax before, all have fail, Argonax than traps their soul, allow him to release them when needed.
Effect: Summons <number of players> heros to Argonax's aid (the hero type and level is the same as players, but deals half damage and takes 2X damage, can't cast spells)
AI: When Argonax hits half HP.
those are just basic ideas of me, everyone is welcome to post and give other suggestion on what Argonax should have or should not have. If you feel something abrove should be change due to imba/too weak, post here too.
1. Stomp Rush, Argonax start running in a line, crushing those that are foolish enough to stand inflont of him.
Effect: Moves Argonax in a line while dealing damage to those close to him. Cause stomp's effect or other special effect. (Just to look cool)
AI: Cast like normal spell.
2. Hellfire, Argonax summons Hellfire, dealing heavy damage.
Effect: Mark a point in the prison, hellfire spawns in that point after <X> s, dealing heavy damage
AI: Cast once 10S (maybe more/less) during fight.
3.Judgement Punch, Argonax punches a target, dealing damage and knocking back the unit.
Effect: Deals <X> damage to a unit, knocking him back, deals more damage and stop knock back if the target was push into a wall or a solid unit (the solid unit will be knock back a bit and damage too)
AI: Cast when unit is in meele range and CD is over (CD is 30s, maybe more?)
4.Force of the Dead, many brave heros have tried to slay Argonax before, all have fail, Argonax than traps their soul, allow him to release them when needed.
Effect: Summons <number of players> heros to Argonax's aid (the hero type and level is the same as players, but deals half damage and takes 2X damage, can't cast spells)
AI: When Argonax hits half HP.
those are just basic ideas of me, everyone is welcome to post and give other suggestion on what Argonax should have or should not have. If you feel something abrove should be change due to imba/too weak, post here too.