PDA

View Full Version : TotR v1.00


Aixu
01-12-2008, 14:16
Aixu Presents,
Tide of the Revenant



Created by : tS|Aixu, tS|Sokaro and tS|Fefalas
Lead design : tS|Aixu
Triggering : tS|Aixu
Hero developing : tS|Aixu, tS|Sokaro and tS|Fefalas
Testing : tS|Aixu, tS|Sokaro, tS|Fefalas and tS|bor55


Storyline
Tide of the Revenant sets in a era long after the Burning Crusade, when everything appeared to be back to normal throughout the whole world.
But all were misled for a threat slumbered underneath their noses for aeons, waiting for it's moment to show itself.

Where the Revenant came from, no one is sure, they lived amongs the creatures of the world for ages, making no serious threat, or so they thought.

In about a month, most of the world's population felt the rage of the Revenant.
Leaving nothing but burned down buildings and cracked bodies where they went.

But even in this dark time, some try to resist.
A brave group of Humans faces the Revenant to prevent them from destroying everything they hold dear.
Heroes from allover the glove travel to this region to battle amongst the Human Vanguard, or the Revenant.


Main Features

Tide of the Revenant is a Aeon of Strife-type map (AoS), with 3 lanes where players fight versus creeps and heroes from the countering team,
The bases of both teams have only 2 lanes to enter from, for instance, Revenant players can only enter Vanguard base from top and middle lane, Vanguard players can only enter Revenant base from bottom and middle lane.

Another feature of TotR are the 5 take-and-hold Points in the map ( North, West , Middle, East and South).
Players should strife to take and hold these Points for each of them spawns an additional group of creeps which joins the fight,
thus taking these points will ensure your win.

A teleporter *is located in the bottom-right corner of the Revenant Forest and top-left corner of the Vanguard Forest, teleporting players to the other location, making ganking, defending and taking over Points easier, but also harder in some cases. Use this teleporter wisely.

To prevent games from taking much longer than 1 hour, a so called 'God' spawns for each side after 60 minutes of game time, replacing the Box and Pedestal, thus making them the targets to kill for the win triggers, these gods walk towards eachother in the middle lane.
Players will have to both kill the enemy team's God and prevent them from killing theirs.


Changelogs
v1.00
-First public version got published with:
-14 heroes
-5 Shops with plenty items
-All Pick game mode (-ap)
-Match-Up command (-ma)
-Movement-Speed command (-ms)

chenlimin
01-12-2008, 14:25
what's your map about? RPG/AOS/...?

Aixu
01-12-2008, 14:26
lol that's hard to describe..
It's a.. form of AOS, mixed with a 'Take & Hold' idea.

chenlimin
06-12-2008, 10:24
GMT +1? what's my timezone again.....

chenlimin
06-12-2008, 14:33
lol, think I just found out on my forum setting, sadly the time is too late for me....:(

Aixu
09-12-2008, 23:08
Download this beauty at: http://www.garena.com/forum/viewthread.php?tid=409142

chenlimin
12-12-2008, 15:31
Tested, you might consider some triggered spells for your hero, makes the game more fun.

Steelb_l_ade
14-12-2008, 16:23
I don't mind other warcrafty people making threads about thier own stuff on here, as long as that person isnt just advertising and gives something to the ROTG community, after all thats what this site is, new posts are always okay to read,

Aixu
14-12-2008, 22:22
I'm not advertising :p Just would like people to check out my hard work lol. Don't really need advertising, my map is same as RotG in garena now, people join my games, get beaten by me and leave. xD

chenlimin
15-12-2008, 12:24
Aixu, what does taking a point do? there's no info in the map itself, and I had a little problem understanding it. Btw, I notice it's not protected

Aixu
15-12-2008, 13:05
should be protected now, and taking a point makes a creep'group' spawn everytime the 'spawn timer' runs out.
Thus instead of 3 groups you can have 8.. thus making games take very very short. It's whoever controls those points wins, even if you loose halve your base, if you manage to take and hold the points you'll win.