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Steelb_l_ade
20-08-2009, 13:56
With the new tests of the new version going well, I also have an oppertunity to address the balance of the items, heroes and powers.

Currently ive made the following changes:
Divebomb deals 25% less damage at all levels.
Gas bombs have been retired and replaced with Napalm.

Bear in mind creeps are far less powerful now so abilities like the Pit Daemons "eat" are now less useful.
You can make suggestions to balance revisions here as you might find something I overlook, but try to be constructive. Thanks!

chenlimin
21-08-2009, 04:01
Reduce Sea Drake's spell's cooldown. (since creeps are weak, you need to kill more to level up right?)
Nerf Death Mage's zombie a little since creeps are weaker and it will be easier to gather a large army of zombie. Buff omni drain (or reduce cooldown).
Maybe buff troll a bit since he's kinda weak. Maybe weaken traps while reducing cooldown, so that troll can have more trap spread out to defend/block off certain places/routes.

And reduce cooldown (mana?) and reduce damage a little on other creeping spells. Most creeping hero need a good buff since everyone can creep easily now.

Btw, will the creep camp be closer to each other?

Steelb_l_ade
21-08-2009, 14:06
Yes. with 24 camps they will be much closer.