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View Full Version : ROTG Version 1.50 Released!!


Steelb_l_ade
21-08-2009, 23:27
Okay lads, its taken me 3 weeks and 598 revisions, but the next version of ROTG is finally ready and in all honestly, its the best one ever.
It also works on Warcraft Version 1.24 and is available off the downloads page now!

Specially revamped for the average Bnet player this version greatly improves the quality of bnet games and is gernally a lot easier and more playable.

A changelog of the main features has been posted under change log, but is repeated below for convience.
Comments are welcome!

VERSION 1.50 CHANGES:
FEATURES:
Two brand new heroes have been added! The Dwarf Engineer and the Wraith!
New frontend options!
The number of repicks each player has can now be set by the host.
The amount of resources players begin with can be set by the host. (Still scaled by game mode)
Starting resources have been adjusted at all levels.
A quickstart option has been added which will spawn heroes at level 5 instead of 1 if enabled.
A quickstart button has been added which launches the game with typical settings.
Brand new menu system for players & referees that is used to access all game commands activated by
typing "-commands" or "z"
The menu is different depending on the game mode, if options are enabled or not and if the player
is a referee or not.
A special effect will appear over heroes in the menu so everyone can see if your "afk" or not.
Players can alter both the winning conditions and game difficulty while playing. (Teamplay mode
only)
Players can now adjust their camera heights in game. (Teamplay mode only)
Players can now swap teams if both parties agree to it. (Teamplay mode only)
All help commands are now accessed through the in game menu.
All obsolete text commands have now been retired.
In-game messages have been re-worded to be easier to follow and understand.
GAMEPLAY:
New Creeping system! The Old creeping system has been retired and replaced with a superior system
that allows for many more varied monsters.
All new creeps! Many more creeps have been added and some old ones retired to improve the overall
creeping experience.
New creep camps! Now there are brand new camps so you can expect to fight zombies, demons, satyrs,
scorpions and more!
Creeps expanded! There are now a whopping 24 camps instead of the original 14!
Creep Camps can only spawn 1 kind of "super" creep per camp.
All creeps have been adjusted slightly in HP/powers and more to become easier to defeat.
Players will now begin the game with a Potion of Healing in addition to their Mercenary Contract.
-Repicking your hero no longer costs gold but instead costs -repicks that can be set by the host
at setup.
-Repicking can now be done at any time and is no longer disabled after 5 minutes.
When -repicking if the game is not set to all random then you will be granted a new Hero Picker
instead of a random hero so you can rechoose manually.
Titans now give slightly less lumber to a team when defeated.
Private\Team Duelling is now available after 5 minutes instead of 10.

SPELLS BUGS & BALANCE:
Added an "Exhausted" message over Swordmasters when they become Exhausted.
Fixed some issues with Death Spasm/Focus Magic
Divebomb now deals 25% less damage at all levels.
Grow now adds +100 hitpoints per level instead of 50.
Added cooldown times to Grow tooltips.
Added cooldown times to Consume tooltips.
Consume now can eat a level 8 monster at level 4.
Hill Giants now start with an extra 100 hitpoints.
Omnidrain, Siphon Mana, Pounce & Combat mastery have been fixed to work with Warcraft version 1.24
Fixed an issue with Smoke form where Vampire's ultimate wasn't being re-enabled.
Burrower's difficulty is now classed as "Experienced"
ITEMS BALANCE:
Gas bombs have been retired and replaced with Napalm.
Blooddrinker will now steal 30% of attack power in life rather than 40%.
BUGS:
Changed the text in hero picking cinematics to make it easier to understand.
When leaving a hero choose region after a short time the camera and hero picker's speed will
reset.
Tooltips will no longer appear with the wrong spacing.
Several tooltip mistakes have been fixed.
Joining referees will no longer start with more resources than intended.
Closed some memory leaks.

Aixu
22-08-2009, 07:55
Is it just me or is Wraith's damage point way later than it's animation?

GunnarStyle
22-08-2009, 12:33
Yea, there is a small delay. The damage doesn't show untill the swing of the scythe is completed... Nothing much but it's showable.

Steelb_l_ade
22-08-2009, 12:51
Its way later. The animations are artificially slowed to show him like raising his hands in a casting motion as that model has no cast animations.
Also it gives people chance to get out of the way.

Aixu
22-08-2009, 14:42
True, considering he can deal some very nice damage o.o
Anyway, good job Steel :D

GunnarStyle
22-08-2009, 15:45
Just completed the first proper 2v2 game with 3 mates. Went really well, thou the other team got a bit dominated (all three were more or less first timers) - One of them managed to random the goblin =)

We played the 2v2 mode with Argonaxx

Match up was Vampire & Sea Drake vs Court Wizard & Goblin

The only thing they seemed to comment on in balance was the sea drakes dive bomb. But in general they thought it was good and fun.

GunnarStyle
22-08-2009, 15:47
And here's the replay

Steelb_l_ade
22-08-2009, 15:58
As in Divebombs damage was too high? It was nerfed by 25% this version.

GunnarStyle
23-08-2009, 09:15
Yup, the guy who played him thought it perhaps was too good for creeping even in late game - if you see how he creeps 2 spots on the staircase to Argonaxx..

However he didn't find it very useful in hero combat, so that kindda made up for it we concluded =)

None we're like OMG IMBA, but I told them to be honest and observative on matters which they found unbalanced, and that was the only thing they could come up with =)