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View Full Version : 1.60 Item Changes & Bug Fixes


Steelb_l_ade
24-10-2009, 15:12
Please find below the changes to items/bug fixes in version 1.60.

ITEMS/BALANCE CHANGES:
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Flare Guns now costs 200 from 300 Gold.
Flare Guns now detect Burrowed units.
Staff of Power now costs 120 from 250 Gold.
Wands of Mana Burning now cost 150 down from 275 Gold.
Wand of Mana Burning now has 15 second cooldown.
Lanterns now cost 50 down from 95 Gold.
Lifesteal upgrade now grants 20% lifesteal down from 30%.
Bloodrinker now grants 25% Lifesteal.
Spellshatter Gloves only takes 25% mana /hitpoints instead of 30% to control
a summonable.
Gladitor's Nets & Storm Hammers now share the same cooldown of 20 seconds.
Envenomed Spears, Throwing Knives, Wands of Mana Burning now share the same
cooldown of 15 seconds.
Diamond of Summoning, Dragon Orb, Dark Dragon Orb, Shamantic Totem, The Black
Hand now share the same cooldown.
Up to 9 charges of Healing Salves stack.
Up to 3 Clairty potions stack, stock cooldown reduced to 3 seconds.
Up to 3 Healing potions stack.
Up to 3 Mana potions stack.
Up to 3 Potions of Ironskin stack.
Ironskin potions now have a 30 second cooldown, A max stock of 3 and a stock
cooldown of 30 seconds.
Up to 2 potions of Greater Healing stack.
Up to 2 potions of Greater Mana stack.
Up to 2 Lifestones stack.
Lifestones now share the "healing items cooldown" of 20 seconds.
Lifestones now heal 200 damage down from 300, have a max stock of 2 and a
stock cooldown of 30 seconds.
Up to 9 charges of Flare guns stack.
Up to 8 charges of Mercenary Contracts stack. (Each type)
Up to 6 charges of Special Mercs (Ghouls & Healers) stack.
Up to 5 Permanant Contracts stack, have a max stock of 5, Gold cost has been
reduced to 200.
Up to 3 Gladiator's Nets stack, Cooldown has been increased to 20 seconds.
Up to 2 Envenomed Spears stack, Cooldown has been increased to 15 seconds.
Up to 5 Throwing Knives stack, Cooldown has been increased to 15 seconds.
Up to 2 Storm Hammers stack.
Up to 4 Hand Grenades stack, have max stock of 2, 30 second stock cooldown.
Up to 3 charges of Dispel Staffs stack.
Dispel staff charges have been reduced to 3, Gold cost has been changed to
250.
Up to 6 charges of Wand of Shadowsight stack.
Up to 10 charges of Holy Sceptre stack.
Up to 4 charges of Scroll of Necroancy stack.
Scrolls of Necromancy now have 45 second stock cooldown & a 30 second
cooldown.
Diamond of Summoning now has a 45 stock cooldown.
The Black Hand & Shamanic Totem have a 120 second stock cooldown.
The Black Hand is now undead only.
The Shamanic Totem is now Non-undead only.
The Mercenary Ogre's shockwave now has a 16 second cooldown from 8, a hotkey
of [X] and the tooltip has been corrected.
Mercenary Ogre's Bash tooltip has been corrected.
Drak Thul's Purge now has a 14 second cooldown, a hotkey of [X] and the
tooltip has been corrected.
Drak Thul's Chain Lightning tooltip has been corrected.
Drak Thul's Frenzy now increases attack speed by 25% down from 35% a hotkey
of [V] and the tooltip has been corrected.
Marrabeshes's Death Coil tooltip has been corrected and has a hotkey of [X]
Marrabeshes's Raise Dead tooltip has been corrected and has a hotkey of [C]
Marrabeshes's Drain Life tooltip has been corrected and has a hotkey of [V]
Holy Spirt's Heal tooltip has been corrected and has a hotkey of [X]

BUG FIXES:
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The pathing system has been adjusted to work with the waygates better. You no
longer run the wrong way because the waygates are a shorter route.
Fixed some miscellaneous bugs with the internal programming.
Argonax "warning" message no longer appears in Deathmatch Mode.
When changing from Deathmatch mode to Argonax mode, will no longer state
3,2,1 score remaining when the orginal score limit is neared.
When changing between Deathmatch and Argonax mode Legendary item stock values
should no longer reset all the way.
The "Team Duel begins in 10 seconds" message will only show if the duel is
going to take place. (More than 1 player from each team has agreed to it)
Team Swapping from team 2 to team 1 is now possible.
The High Priest's "Greeting" will only happen if approched by a player hero.
Fixed memory leaks with the Creeping system, Duel border knockbacks, & Titan
Cinematic distance checking.
Camera now correctly pans for heroes beign teleported into Argonax's chamber.
Titans near a creep camp no longer prevent its creeps from respawning.
The system to grant bonus gold upon leveling up is more effcient.
The way the Ritual of the gods calculates rewards is more effcient.
Fixed an effect on one of Medusa's spells so now looks correct.
All "flyers" (Excluding Sea Drake) & Wheels of Infernos are no longer counted
among targets for certain abilities.
Removed many obselete units/powers/variables.