Steelb_l_ade
24-10-2009, 15:13
Here you have it, the complete list of hero balances and spell changes in ROTG ver. 1.60.
==General==
Fixed many tooltip glitches and mistakes.
Fixed a possible exploit with Multishot (Both types) \ Earthquake \ Vinewall \ Shapeshift \ Bear Frenzy \ Shield Breaker \ Berserker Rage \ Burrow \ Impale Thrust \ Spawn Burrowers \ Bladefury \ Symphony of Frost and Flame
\ Cursed Arrow \ Curse of Living Death \ Smoke Form \ Judgement \ Consume Magic \ Summons Mastery \ Maelstrom \ Electricity Nova \ Touch of Azshara \ Diabolic Displacement \ Lifesurge \ Force of Nature \ Shrink \ Icestorm \
Enchant Weapon \ Underworld Strike \ Hellfire \ Death Spasm \ Focus Magic \ Righteous Wrath \ Black Summoning \ Unliving Empowerment \ Saw Blades \ Maximum Power.
==Misc Powers==
Screamers silence ability now correctly lasts 5 seconds.
Small target (screamers & Wormtide worms) now grants 75/% evasion up from 50%.
Fixed potential problem with Dynamite/Hand Grenade and movement spells.
==Secret Powers==
Saw blades animations now reset properly.
Saw blades no longer bugs during a Titan Cinematic.
Saw blades is more efficient.
System Overload hotkey changed to [V].
==Arch Druid==
Vinewall now entangles for 2.5 seconds on heroes up from 2.
Vinewall's tooltip now correctly states damage at 10 per second. Vinewall's tooltip now correctly states that it does not effect titans.
Vinewall's damage no longer affects titans.
Fixed a memory leak with Vinewall.
Craft potion tooltip now correctly displays as channelling.
Potions created by craft potion are now only generated if casting is fully completed.
All the Druid's potions can stack up to a maximum of 3.
Druid's potions now sell for considerably more, 20,30,40,50 Gold.
Forest Hawks are now invulnerable.
Fixed bug with Druid's spells not returning properly if he died while shape shifted then revived early.
Levwl 3 Bear form's Frenzy power changed, no longer manually targeted, instead affects caster similar to "Roar".
Frenzy now has a hotkey of [C].
If Druid is under bear frenzy when he morphs back, the buff is correctly removed.
==Death Mage==
Soul Drain has been re-worked to be more efficient.
Soul Drain functions smoother, more reliably and interrupts more accurately.
soul Drain will now pause correctly during titan cinematics.
Soul Drain now calculates hp gain after damage is applied for each blast not before.
The caster of Soul Drain will face the target more accurately while channelling.
Soul Drain now fires up to 24 drain bolts over 6 seconds down from 24 over 13 seconds.
Soul Drain's max effective range has been lowered to 2000.
==Demon==
Demonic Zeal now grants a 6/8/10/12% chance to Critical/Evade down from 6/8/12/14%.
Apis Mellifera tooltip now gives exact radius of explosions.
Wheels of Infernos can no longer be effected by certain spells.
==Disrupter==
Mana Cataclysm will now stop immediately when interrupted, instead of finishing charging and then being interrupted.
Mana Cataclysm no longer hits burrowed or certain flying units.
Mana drain during Mana Cataclysm now drains at 5% of the caster's maximum mana every 0.20 seconds during the charging phase.
Mana Cataclysm interrupt message only appears if caster is still alive.
If any mana is left when Cataclysm is interrupted during charging that mana is saved and not lost.
Mana Cataclysm now charges for 3 seconds to generate the blast.
At level 3 Mana Cataclysm will deal 100% of the caster's mana in damage up from 90%.
Cataclysm will now work correctly with titan cinematics.
Fixed a memory leak with Mana Cataclysm.
==Berserker==
Relentless assault can now hit titans.
Relentless assault can now be used while in Rage.
Shieldbreaker now has cast message.
Berserker rage has been re-worked.
The "Taunt" ability has been removed from raging Berserkers.
Raging Berserker's Frenzy skill has been re-worked.
Raging Berserker's Frenzy skill now increases movement by 20% up from 10%.
Raging Beserker's "Ignore Pain" skill now reduces all incoming damage by 10 hitpoints.
Raging Berserker's now gain limited magical resistance.
Berserker Rage now grants the Berserker an additional 100 hitpoints on morphing.
Charged/Purchaseable items can no longer be used by AI in rage. (and benefits like bonus intelligence from Shamanic Totems will not apply)
Rage movement and attacking has been re-worked. Every 2 seconds the Berserker will check for nearby targets, if none are found he will move randomly.
If a target is found and the Berserker is not attacking it will attack a random target.
Target aquisition range has been changed to 800.
Rage targetting will prioritise Heroes over other units. (Including allied heroes)
Frenzy is casted randomly in rage, instead of at set intervals.
Berserker Rage targeting is less focused and more random distributing attacks better.
Raged Berserkers will activly attack units that are not attacking them already and thus now will aggro nearby creeps.
It is no longer possible for Raged Berserkers to summon units. These units die instantly.
When Rage ends the Frenzy buff is now correctly removed.
Rage will now end if the caster's hitpoints fall below 15%.
When Rage ends, the caster will "un-morph" correctly meaning it is no longer possible to have control of a raging Berserker.
When Rage ends the caster will stop instead of continuing the last order given in rage.
When Rage ends the caster is selected for the owning player.
Death triggers have been adjusted to work better with Berserker Rage.
==Elven Ranger==
Paralyzing Shot now has an 18 second cooldown up from 16.
Fixed a memory leak with multi shot.
==Burrower==
Burrow spell re-written to be more efficient
Burrow now has 0.4 sec burrowing/unburrowing time.
Burrow now has an animation on burrowing and unburrowing and creates dust FX during casting.
Burrow now grants 1,2,3,4 bonus armour.
Burrowers cannot go below 25 mana while underground and so will always be able to unburrow.
Fixed the death animation for underground Burrowers.
Impale Thrust ability has been changed. The Caster now tunnels towards the target point over 1 second then bursts up through the ground becoming un-burrowed and hitting nearby enemies with Impale.
Impale Thrust now correctly respects cooldowns and levels compared with Burrow.
Impale thrust cast range now 600.
Impale thrust damage reduced to 75,110,175,200.
AOE of Impale reduced to 200 from 250.
Impale thrust now has hotkey [C].
Mana cost of Impale thrust increased to 115.
Impale cooldown now 30 seconds up from 18.
Spawn Burrowers reworked, now instead of targeted spell it creates the eggsack in front of the caster.
The eggsack can no longer be affected by certain spells.
Quicksand can now be casted while burrowed!
Quicksand now has crater effect and changes the terrain when it is casted.
Quicksand has a slime/acid fx in addition to the dust one.
Quicksand uses less particle effects during its channelling.
Quicksand now lasts 4 seconds at all levels.
Quicksand will now correctly interrupt the if caster is killed.
Quicksand no longer effects certain units.
Quicksand no longer pauses enemies caught in it.
Quicksand no longer disables collision for units in it.
Quicksand no longer damages structures.
Quicksand's damage now ignores armour.
Fixed a memory leak with Quicksand.
Earthquake can now be casted while burrowed!
Earthquake has new cast effects when used underground.
Earthquake's damage increased to 40/60, 80/120, 120/180 (The 2nd values apply when target is close to the caster)
Earthquake's damage will now stop immediately if the caster is slain.
Earthquake's damage doesn’t affect certain units.
Earthquake's damage does not continue to injure during titan cinematics.
Earthquake now only slows enemy units.
Earthquake's damage calculation has been changed. Now deals damage every 0.5
seconds and will no longer hit units twice with each cycle.
Fixed animation glitches with Earthquake.
==General==
Fixed many tooltip glitches and mistakes.
Fixed a possible exploit with Multishot (Both types) \ Earthquake \ Vinewall \ Shapeshift \ Bear Frenzy \ Shield Breaker \ Berserker Rage \ Burrow \ Impale Thrust \ Spawn Burrowers \ Bladefury \ Symphony of Frost and Flame
\ Cursed Arrow \ Curse of Living Death \ Smoke Form \ Judgement \ Consume Magic \ Summons Mastery \ Maelstrom \ Electricity Nova \ Touch of Azshara \ Diabolic Displacement \ Lifesurge \ Force of Nature \ Shrink \ Icestorm \
Enchant Weapon \ Underworld Strike \ Hellfire \ Death Spasm \ Focus Magic \ Righteous Wrath \ Black Summoning \ Unliving Empowerment \ Saw Blades \ Maximum Power.
==Misc Powers==
Screamers silence ability now correctly lasts 5 seconds.
Small target (screamers & Wormtide worms) now grants 75/% evasion up from 50%.
Fixed potential problem with Dynamite/Hand Grenade and movement spells.
==Secret Powers==
Saw blades animations now reset properly.
Saw blades no longer bugs during a Titan Cinematic.
Saw blades is more efficient.
System Overload hotkey changed to [V].
==Arch Druid==
Vinewall now entangles for 2.5 seconds on heroes up from 2.
Vinewall's tooltip now correctly states damage at 10 per second. Vinewall's tooltip now correctly states that it does not effect titans.
Vinewall's damage no longer affects titans.
Fixed a memory leak with Vinewall.
Craft potion tooltip now correctly displays as channelling.
Potions created by craft potion are now only generated if casting is fully completed.
All the Druid's potions can stack up to a maximum of 3.
Druid's potions now sell for considerably more, 20,30,40,50 Gold.
Forest Hawks are now invulnerable.
Fixed bug with Druid's spells not returning properly if he died while shape shifted then revived early.
Levwl 3 Bear form's Frenzy power changed, no longer manually targeted, instead affects caster similar to "Roar".
Frenzy now has a hotkey of [C].
If Druid is under bear frenzy when he morphs back, the buff is correctly removed.
==Death Mage==
Soul Drain has been re-worked to be more efficient.
Soul Drain functions smoother, more reliably and interrupts more accurately.
soul Drain will now pause correctly during titan cinematics.
Soul Drain now calculates hp gain after damage is applied for each blast not before.
The caster of Soul Drain will face the target more accurately while channelling.
Soul Drain now fires up to 24 drain bolts over 6 seconds down from 24 over 13 seconds.
Soul Drain's max effective range has been lowered to 2000.
==Demon==
Demonic Zeal now grants a 6/8/10/12% chance to Critical/Evade down from 6/8/12/14%.
Apis Mellifera tooltip now gives exact radius of explosions.
Wheels of Infernos can no longer be effected by certain spells.
==Disrupter==
Mana Cataclysm will now stop immediately when interrupted, instead of finishing charging and then being interrupted.
Mana Cataclysm no longer hits burrowed or certain flying units.
Mana drain during Mana Cataclysm now drains at 5% of the caster's maximum mana every 0.20 seconds during the charging phase.
Mana Cataclysm interrupt message only appears if caster is still alive.
If any mana is left when Cataclysm is interrupted during charging that mana is saved and not lost.
Mana Cataclysm now charges for 3 seconds to generate the blast.
At level 3 Mana Cataclysm will deal 100% of the caster's mana in damage up from 90%.
Cataclysm will now work correctly with titan cinematics.
Fixed a memory leak with Mana Cataclysm.
==Berserker==
Relentless assault can now hit titans.
Relentless assault can now be used while in Rage.
Shieldbreaker now has cast message.
Berserker rage has been re-worked.
The "Taunt" ability has been removed from raging Berserkers.
Raging Berserker's Frenzy skill has been re-worked.
Raging Berserker's Frenzy skill now increases movement by 20% up from 10%.
Raging Beserker's "Ignore Pain" skill now reduces all incoming damage by 10 hitpoints.
Raging Berserker's now gain limited magical resistance.
Berserker Rage now grants the Berserker an additional 100 hitpoints on morphing.
Charged/Purchaseable items can no longer be used by AI in rage. (and benefits like bonus intelligence from Shamanic Totems will not apply)
Rage movement and attacking has been re-worked. Every 2 seconds the Berserker will check for nearby targets, if none are found he will move randomly.
If a target is found and the Berserker is not attacking it will attack a random target.
Target aquisition range has been changed to 800.
Rage targetting will prioritise Heroes over other units. (Including allied heroes)
Frenzy is casted randomly in rage, instead of at set intervals.
Berserker Rage targeting is less focused and more random distributing attacks better.
Raged Berserkers will activly attack units that are not attacking them already and thus now will aggro nearby creeps.
It is no longer possible for Raged Berserkers to summon units. These units die instantly.
When Rage ends the Frenzy buff is now correctly removed.
Rage will now end if the caster's hitpoints fall below 15%.
When Rage ends, the caster will "un-morph" correctly meaning it is no longer possible to have control of a raging Berserker.
When Rage ends the caster will stop instead of continuing the last order given in rage.
When Rage ends the caster is selected for the owning player.
Death triggers have been adjusted to work better with Berserker Rage.
==Elven Ranger==
Paralyzing Shot now has an 18 second cooldown up from 16.
Fixed a memory leak with multi shot.
==Burrower==
Burrow spell re-written to be more efficient
Burrow now has 0.4 sec burrowing/unburrowing time.
Burrow now has an animation on burrowing and unburrowing and creates dust FX during casting.
Burrow now grants 1,2,3,4 bonus armour.
Burrowers cannot go below 25 mana while underground and so will always be able to unburrow.
Fixed the death animation for underground Burrowers.
Impale Thrust ability has been changed. The Caster now tunnels towards the target point over 1 second then bursts up through the ground becoming un-burrowed and hitting nearby enemies with Impale.
Impale Thrust now correctly respects cooldowns and levels compared with Burrow.
Impale thrust cast range now 600.
Impale thrust damage reduced to 75,110,175,200.
AOE of Impale reduced to 200 from 250.
Impale thrust now has hotkey [C].
Mana cost of Impale thrust increased to 115.
Impale cooldown now 30 seconds up from 18.
Spawn Burrowers reworked, now instead of targeted spell it creates the eggsack in front of the caster.
The eggsack can no longer be affected by certain spells.
Quicksand can now be casted while burrowed!
Quicksand now has crater effect and changes the terrain when it is casted.
Quicksand has a slime/acid fx in addition to the dust one.
Quicksand uses less particle effects during its channelling.
Quicksand now lasts 4 seconds at all levels.
Quicksand will now correctly interrupt the if caster is killed.
Quicksand no longer effects certain units.
Quicksand no longer pauses enemies caught in it.
Quicksand no longer disables collision for units in it.
Quicksand no longer damages structures.
Quicksand's damage now ignores armour.
Fixed a memory leak with Quicksand.
Earthquake can now be casted while burrowed!
Earthquake has new cast effects when used underground.
Earthquake's damage increased to 40/60, 80/120, 120/180 (The 2nd values apply when target is close to the caster)
Earthquake's damage will now stop immediately if the caster is slain.
Earthquake's damage doesn’t affect certain units.
Earthquake's damage does not continue to injure during titan cinematics.
Earthquake now only slows enemy units.
Earthquake's damage calculation has been changed. Now deals damage every 0.5
seconds and will no longer hit units twice with each cycle.
Fixed animation glitches with Earthquake.