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View Full Version : 1.60 Hero Balancing & Spells


Steelb_l_ade
24-10-2009, 15:13
Here you have it, the complete list of hero balances and spell changes in ROTG ver. 1.60.

==General==
Fixed many tooltip glitches and mistakes.
Fixed a possible exploit with Multishot (Both types) \ Earthquake \ Vinewall \ Shapeshift \ Bear Frenzy \ Shield Breaker \ Berserker Rage \ Burrow \ Impale Thrust \ Spawn Burrowers \ Bladefury \ Symphony of Frost and Flame
\ Cursed Arrow \ Curse of Living Death \ Smoke Form \ Judgement \ Consume Magic \ Summons Mastery \ Maelstrom \ Electricity Nova \ Touch of Azshara \ Diabolic Displacement \ Lifesurge \ Force of Nature \ Shrink \ Icestorm \
Enchant Weapon \ Underworld Strike \ Hellfire \ Death Spasm \ Focus Magic \ Righteous Wrath \ Black Summoning \ Unliving Empowerment \ Saw Blades \ Maximum Power.
==Misc Powers==
Screamers silence ability now correctly lasts 5 seconds.
Small target (screamers & Wormtide worms) now grants 75/% evasion up from 50%.
Fixed potential problem with Dynamite/Hand Grenade and movement spells.
==Secret Powers==
Saw blades animations now reset properly.
Saw blades no longer bugs during a Titan Cinematic.
Saw blades is more efficient.
System Overload hotkey changed to [V].
==Arch Druid==
Vinewall now entangles for 2.5 seconds on heroes up from 2.
Vinewall's tooltip now correctly states damage at 10 per second. Vinewall's tooltip now correctly states that it does not effect titans.
Vinewall's damage no longer affects titans.
Fixed a memory leak with Vinewall.
Craft potion tooltip now correctly displays as channelling.
Potions created by craft potion are now only generated if casting is fully completed.
All the Druid's potions can stack up to a maximum of 3.
Druid's potions now sell for considerably more, 20,30,40,50 Gold.
Forest Hawks are now invulnerable.
Fixed bug with Druid's spells not returning properly if he died while shape shifted then revived early.
Levwl 3 Bear form's Frenzy power changed, no longer manually targeted, instead affects caster similar to "Roar".
Frenzy now has a hotkey of [C].
If Druid is under bear frenzy when he morphs back, the buff is correctly removed.
==Death Mage==
Soul Drain has been re-worked to be more efficient.
Soul Drain functions smoother, more reliably and interrupts more accurately.
soul Drain will now pause correctly during titan cinematics.
Soul Drain now calculates hp gain after damage is applied for each blast not before.
The caster of Soul Drain will face the target more accurately while channelling.
Soul Drain now fires up to 24 drain bolts over 6 seconds down from 24 over 13 seconds.
Soul Drain's max effective range has been lowered to 2000.
==Demon==
Demonic Zeal now grants a 6/8/10/12% chance to Critical/Evade down from 6/8/12/14%.
Apis Mellifera tooltip now gives exact radius of explosions.
Wheels of Infernos can no longer be effected by certain spells.
==Disrupter==
Mana Cataclysm will now stop immediately when interrupted, instead of finishing charging and then being interrupted.
Mana Cataclysm no longer hits burrowed or certain flying units.
Mana drain during Mana Cataclysm now drains at 5% of the caster's maximum mana every 0.20 seconds during the charging phase.
Mana Cataclysm interrupt message only appears if caster is still alive.
If any mana is left when Cataclysm is interrupted during charging that mana is saved and not lost.
Mana Cataclysm now charges for 3 seconds to generate the blast.
At level 3 Mana Cataclysm will deal 100% of the caster's mana in damage up from 90%.
Cataclysm will now work correctly with titan cinematics.
Fixed a memory leak with Mana Cataclysm.
==Berserker==
Relentless assault can now hit titans.
Relentless assault can now be used while in Rage.
Shieldbreaker now has cast message.
Berserker rage has been re-worked.
The "Taunt" ability has been removed from raging Berserkers.
Raging Berserker's Frenzy skill has been re-worked.
Raging Berserker's Frenzy skill now increases movement by 20% up from 10%.
Raging Beserker's "Ignore Pain" skill now reduces all incoming damage by 10 hitpoints.
Raging Berserker's now gain limited magical resistance.
Berserker Rage now grants the Berserker an additional 100 hitpoints on morphing.
Charged/Purchaseable items can no longer be used by AI in rage. (and benefits like bonus intelligence from Shamanic Totems will not apply)
Rage movement and attacking has been re-worked. Every 2 seconds the Berserker will check for nearby targets, if none are found he will move randomly.
If a target is found and the Berserker is not attacking it will attack a random target.
Target aquisition range has been changed to 800.
Rage targetting will prioritise Heroes over other units. (Including allied heroes)
Frenzy is casted randomly in rage, instead of at set intervals.
Berserker Rage targeting is less focused and more random distributing attacks better.
Raged Berserkers will activly attack units that are not attacking them already and thus now will aggro nearby creeps.
It is no longer possible for Raged Berserkers to summon units. These units die instantly.
When Rage ends the Frenzy buff is now correctly removed.
Rage will now end if the caster's hitpoints fall below 15%.
When Rage ends, the caster will "un-morph" correctly meaning it is no longer possible to have control of a raging Berserker.
When Rage ends the caster will stop instead of continuing the last order given in rage.
When Rage ends the caster is selected for the owning player.
Death triggers have been adjusted to work better with Berserker Rage.
==Elven Ranger==
Paralyzing Shot now has an 18 second cooldown up from 16.
Fixed a memory leak with multi shot.
==Burrower==
Burrow spell re-written to be more efficient
Burrow now has 0.4 sec burrowing/unburrowing time.
Burrow now has an animation on burrowing and unburrowing and creates dust FX during casting.
Burrow now grants 1,2,3,4 bonus armour.
Burrowers cannot go below 25 mana while underground and so will always be able to unburrow.
Fixed the death animation for underground Burrowers.
Impale Thrust ability has been changed. The Caster now tunnels towards the target point over 1 second then bursts up through the ground becoming un-burrowed and hitting nearby enemies with Impale.
Impale Thrust now correctly respects cooldowns and levels compared with Burrow.
Impale thrust cast range now 600.
Impale thrust damage reduced to 75,110,175,200.
AOE of Impale reduced to 200 from 250.
Impale thrust now has hotkey [C].
Mana cost of Impale thrust increased to 115.
Impale cooldown now 30 seconds up from 18.
Spawn Burrowers reworked, now instead of targeted spell it creates the eggsack in front of the caster.
The eggsack can no longer be affected by certain spells.
Quicksand can now be casted while burrowed!
Quicksand now has crater effect and changes the terrain when it is casted.
Quicksand has a slime/acid fx in addition to the dust one.
Quicksand uses less particle effects during its channelling.
Quicksand now lasts 4 seconds at all levels.
Quicksand will now correctly interrupt the if caster is killed.
Quicksand no longer effects certain units.
Quicksand no longer pauses enemies caught in it.
Quicksand no longer disables collision for units in it.
Quicksand no longer damages structures.
Quicksand's damage now ignores armour.
Fixed a memory leak with Quicksand.
Earthquake can now be casted while burrowed!
Earthquake has new cast effects when used underground.
Earthquake's damage increased to 40/60, 80/120, 120/180 (The 2nd values apply when target is close to the caster)
Earthquake's damage will now stop immediately if the caster is slain.
Earthquake's damage doesn’t affect certain units.
Earthquake's damage does not continue to injure during titan cinematics.
Earthquake now only slows enemy units.
Earthquake's damage calculation has been changed. Now deals damage every 0.5
seconds and will no longer hit units twice with each cycle.
Fixed animation glitches with Earthquake.

Steelb_l_ade
25-10-2009, 04:22
==Elementalist==
Ice Blast will stop moving the target if it is killed during the movement.
Fixed memory leak with Ice Blast.
Freeze is more efficient.
Freeze now costs 300 mana and has a 220 cooldown at all levels.
Freeze now channels over 7 seconds down from 10.
Freeze's max range is now 1600 rather than 2000.
The duration a target is frozen for is now dependant on the level of Freeze.
(3,6,9) from 8 seconds.
Freeze will now interrupt immediately upon being cancelled, or caster death.
Freeze now always fires the correct amount of ice blasts.
Freeze's interruption message will only appear if the caster is still alive.
Upon interruption the caster's animations will properly reset.
Freeze now pauses correctly during titan cinematics.
Freeze now checks range arguments more frequently.
Frozen units no longer take damage during titan cinematics.
The damage applied to frozen units will stop immediately upon the units' death.
Fixed special effect on the shattering of frozen units.
Freeze caster's animation now resets correctly upon spell completion.
Fixed a memory leak with shattering units.
==Shadow Ranger==
Cursed Arrow is more efficient.
The Dark Familiar is now magic immune.
Dark Familiar’s can be summoned in Argonax's chamber if the Dark Ranger is in the room.
The special effect on Dark Familiars now properly destroys upon death.
Fixed a memory leak with Multishot.
Curse of living death no longer affects allies.
==Swordmaster==
Swordmaster's movement speed has been increased to 330.
Combat Mastery now grants 100% evasion while moving.
Evasion granted by Combat mastery no longer shows on the command card.
Blade fury now lasts 4,6,8,10 seconds with an 9,8,7,6 second exhaustion.
Blade fury is more efficient.
Counter Attack's sound effect is now centred on the unit.
Fixed memory leak with Counter Attack.
==Hill Giant==
Taunt has been replaced with a new "Tremor" ability that slows nearby enemies.
Mighty Blow now costs 110 mana down from 120.
Fixed memory leak with Mighty Blow.
Rampage's damage bonus has been increased to 25 dmg up from 20.
==Dud'Jin'Kai==
Pounces damage and stun will now only "hit" the target if the caster is close enough after the movement has been applied.
Cry of the Ancients now has a 750 radius up from 500.
==Vampire==
Craft Vampiric Potion is more efficient.
Craft Vampiric Potion tooltip now correctly displays as channelling.
Potions created by craft vampiric potion are now only generated if casting is fully completed.
All the Vampire's potions can stack up to a maximum of 3.
Vampire's potions now sell for considerably more, 20,30,40,50 Gold.
Vampires are now invisible at all levels of Smoke form.
Smoke form now costs 75 mana down from 120.
Smoke form is no longer duration based and instead lasts forever, however the Vampire's mana will drain away while it is active.
Vampires in smoke form can no longer be targeted by certain spells. (Even if they can be seen)
Vampires will now transform back from Smoke form if their mana falls below the cost of the spell.
Cacophony of Darkness can now summon Vampire Bats in Argonax's chamber.
==Witch Hunter==
Witch Hunter's movement speed has been reduced to 290.
Witch hunters now have a slightly slower attack speed and deal slightly less damage.
Banishment is more efficient.
Banishment now has additional overhead messages to inform whether target is undead or not.
Banishments targeting has been improved.
Banishment now has a 28 second cooldown up from 24.
Purify now deals less damage to summons. 200,300,400,500.
Purify's tooltip now states correct AOE.
Judgement is more efficient.
Caster animation for Judgement has been fixed.
Judgement will now only execute if the caster survives the cast time.
Judgement's duration and radius have been corrected in the tooltip.
Judgement's targeting no longer considers magic immune, structures, dead or certain units.
Judgment now damages, 600,800,1000 but the damage decreases far more dramatically over range.
Judgment now heals, 350,500,700 but the heal decreases far more dramatically over range.
Judgement's damage and healing now scale correctly to distance.
Fixed memory leak in Judgement.
==Dark Rider==
Death Waves's targeting no longer considers magic immune, structures, dead or certain units.
Fixed memory leak with Death Wave.
Consume Magic is more efficient.
Consume Magic's targeting no longer considers magic immune, structures, dead or certain units.
Unholy sustenance is more efficient.
Unholy sustenance now works properly with titan cinematics.
Unholy Sustenance's interrupted message will only show if the caster is still alive.
Unholy Sustenance now gives feedback messages overhead if the casters Mana is empty or their hitpoints are full.
Curse of Doom has been re-worked.
Curse Of Doom's timer now displays exact time remaining in 4 decimal places and updates much faster.
Curse of Doom's movement debuff now applies and removes correctly and no longer shows on the caster's command card.
Curse of Doom has an additional floating text message to show when movement is slowed.
Curse of Doom can no longer be used on, or passed to magically immune units.
Curse of Doom can no longer be used on or passed to structures.
Curse of Doom cannot be passed to certain units.
Curse of Doom passes back and forth between units much more quickly and effectively and the timer no longer resets to the nearest second.
Curse of Doom makes an additional final check that caster and target are still alive before ending its execution. (Dooming the target)
==Court Wizard==
Illusion mastery used on grown Pit Daemons now creates an illusion of the correct size.
==Jungle Troll==
Placing Traps animation / casting times have changed. Now a message appears over caster to show he is preparing a trap.
An additional message is shown to show the Trap has been placed.
All Traps are now immune to certain spells.
Fixed a memory leak with laying Traps.
Explosive Traps now show the remaining duration when selected.
Explosive traps now deal less damage at levels 3 & 4. (150/300, 200,400)
Explosive Traps cooldown is now 90 seconds down from 100.
Explosive traps now last 60 seconds down from 90.
Explosive traps tooltip now states correct AOE blast radius.
Spike Traps now have new model art.
Spike Trap targeting is much more efficient and the traps will no longer be set off by Titans that that cannot injure.
Spike traps now go off automatically if they are destroyed. (So can be manually triggered)
The damage and stun length of spike Traps now scales with the level of the ability. (50,75,125,150 1,1.25,1.5,2)
Spike Traps now have 60 hitpoints up from 40.
Spike Traps have new "detonation" effects to much better show the area hit.
Spike Traps mana cost has been reduced to 75 down from 85.
Spike Traps now have correct cast range of 200.
Spike Traps "catch" range has been greatly enhanced to correctly hit any units in the traps AOE at point of detonation.
The Troll Cunnin' upgrade for explosive traps now improves duration to 120,180,240 seconds.

Steelb_l_ade
25-10-2009, 04:22
==Arcane Summoner==
Battle Golems Bash ability tooltip now has proper information.
Magic Golems Power Blast ability now has hotkey of [X] & proper info on the tooltip.
Defensive Golems taunt ability now has hotkey of [X].
Taunt now has a cooldown of 12 seconds down from 15.
Summons Mastery has new cast effects.
Summons Mastery effects scale up in relation to the level of the ability.
Summons Mastery's targeting no longer considers magic immune, dead or certain units.
Summons Mastery cooldown reduced to 120 seconds down from 160.
Fixed a leak with Summons Mastery.
==Ravagore==
The way Ravagores take passive damage has been made more memory efficient.
Devour Flesh has new "eating" animation.
Devour Flesh has new cast effects and sound effects to look more appropriate.
Savage Fury is more efficient.
Savage Fury has new cast effects.
Ravagores will size up more smoothly upon entering Savage Fury.
Ravagores will not size up if currently being effected by Shrink.
Savage Fury's cast looks smoother.
Rending Claws in Savage fury has had extra blood effects added.
==Lichmaster==
Lightning Strike no longer hurts the Lich or his allies.
Lightning Strike has a new effect.
Electricity Nova has been reworked with new cast effects and a new targeting system.
Electricity Nova is no longer a target able spell, it takes effect instantly.
Electricity Nova will now correctly Purge all units caught in its AOE.
Electricity Nova's targeting no longer considers magic immune, dead or certain units.
Maelstorm is more efficient.
Maelstorm's targeting no longer considers magic immune, dead or certain units.
Maelstorm should no longer continue, or interrupt during a titan cinematic.
==Pit Daemon==
Pit Daemons now get extra 50 hitpoints on base.
Growth has a much reduced cooldown to 80,60,40,20 seconds.
Growth's "anti-hex" system has been re-worked and applies size changes better.
When Grown to maximum size (10) the Pit Daemon get s anew "Regurgitate" power that damages enemy units in AOE.
Regurgitates power is determined by the level of the "Growth" ability.
When the Pit Daemon reaches max size (10) after 90 seconds it will de-grade to size 9, losing the "Regurgitate" power and needing to re-grow.
Wormtide worms now have 75% evasion (Small target) & damage has been increased from 5-6 to 6-8.
==Diabloist==
Diabolic Displacement now checks that units are still alive before initiating teleportation.
Diabloically displaced units now face correct angles after teleportation.
Succubus Curse & Void Daemon Bash now have proper tooltips.
Succubus Curse now has hotkey of [X].
==Sea Drake==
Divebomb now will halt if caster is killed during movement.
Divebomb targeting no longer hits certain units.
Fixed Memory leak with Divebomb.
==Forest Guardian==
Lifesurge is more efficient.
Lifesurge's targeting no longer considers certain units, or units with magic Immunity.
Lifesurge's entangle duration is now based off the level of Lifesurge with durations of 1,2,3,4.
Force of Nature targeting no longer considers certain units, or units with magic immunity.
Force of Nature will now stop instantly if interrupted, instead of after the cast time has finished.
Force of Nature's interrupted message will only show if the caster is still alive.
==Shadowmancer==
Death Spasm / Focus Magic combo now has a 0.3 second cast threshold from the ending of Focus to the casting of Death Spasm.
Focus Magic will now interrupt immediately instead of after the charge level is set.
Focus Magic now reports via an overhead message what level it is currently charged too.
==Voodoo Troll==
Voodoo Crafting tooltip now correctly displays as channelling.
Voodoo Dolls created by Voodoo Crafting are now only generated if casting is fully completed.
All the Voodoo Dolls can stack up to a maximum of 3.
Voodoo Dolls now sell for considerably more, 20,30,40,50 Gold.
Voodoo Crafting mana cost reduced to 110 down from 125.
Voodoo Crafting cooldown reduced to 75 seconds from 90.
Voodoo Doll blasts now slow the target for 2 seconds and deal 50 damage a second.
Shrink now has a cast message above the target.
Shrink's cooldown has been reduced to 160 seconds from 180.
Fixed a memory leak with Shrink.
==Hell Knight==
Hell Knights now deal an extra +2 damage on attacks.
Enchant Weapon is more efficient.
Enchant Weapon error messages now colored grey to match others.
Firewalk's damage is increased to 10/20/30/40 from 5/10/15/20.
Hellfire's random flame generation is much more memory efficient.
==Arcane Crusader==
Arcane spell book learning is more efficient.
Shield of might is more efficient.
Smiting Hammers are now invulnerable.
Smiting Hammers can now be summoned in Argonax's Chamber.
Righteous Wrath no longer takes dead units, magic immune units or structures into account when generating lightning.
==Wraith==
Black Summoning now only gets alive creeps in its target calculation.
Unliving Empowerment is more efficient.
Grip of Damnation is more efficient and interrupts properly when the caster or target dies.
==Dwarf Engineer==
Full Auto's targeting no longer gets certain units.
Full Auto re-worked to close some reloading/death loopholes.
Full Auto will now interrupt the shooting target's movement instantly upon interruption.
Fixed a memory leak with Full Auto.
Air Strike's channelling is now 2 seconds down from 5, though the Bomber is still called in at the same time.

GunnarStyle
25-10-2009, 16:32
Holy crap! :D