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View Full Version : Suggestions for RotG!


Hunter of Shadows
27-04-2008, 23:29
Yo Steel, I got a few suggestions and some things that might help the map out.
And apoligies if this isn't where this kinda topic goes, wasn't sure where to put it :p

First off, the viper spider, I think dis skin right here would make him look sooooo much...more...epic! Yah thats the word...

http://wc3campaigns.net/attachment.php?attachmentid=1212&d=1137850364

I also think you really need to make a hero with the abomination model, mostly cause those heroes are really cool if done well(Don't ask me why, I have nooooo clue)

Here's a skin thats awesome too...for the abomb

http://wc3campaigns.net/attachment.php?attachmentid=32711&d=1206294314

Both skins can be gotten at....wc3campaigns.net

Also, in case your worried about kb size and stuff...behold...at wc3c there is a palette compresser you can use to compress the kb of skins while not losing too much quality
http://wc3campaigns.net/showthread.php?t=86878
Erm, I think thats the correct compresser anyway! I'll make sure to check for ya!


And as an added thrown in bonus...I'm sure we will all like this one...

A map optimizer for faster loading time! woot?
http://wc3campaigns.net/showthread.php?t=79326

Steelb_l_ade
28-04-2008, 21:31
Hey, thanks for the suggestions,
First off the bat the map has always used Vex's map optimzer as without it its 6.5meg.
It also uses a number of other compressers and is ludicrously squished to get it all in a 4meg file, (the unit data alone is some 300k and it has over 200 imports)

The current filesize under max compression'd everything with the max buffer size possible is 3987k.
That only leaves about 66k left, (thats 66'000 charcters)
That room must be saved for additional lines of code/unit data so unfortunatly new imports are not very likely =(

Hunter of Shadows
28-04-2008, 23:29
*sighs depressedly*

Awwww MAN! lol

'Kay

Hunter of Shadows
29-04-2008, 23:45
That room must be saved for additional lines of code/unit data so unfortunatly new imports are not very likely =(

Wait, code takes kb room up?

Bleh!?

Don't you just save the units in JASS triggering?

Is there room for at least another UNSKINNED hero, no custom models?

At all?

Steelb_l_ade
29-04-2008, 23:47
Well, each character is code is 1 byte right?
So yes code does =)
As for the jass who what where when?
Erm, dunno!
It runs. It's good. Yay!

Hunter of Shadows
29-04-2008, 23:49
Well, each character is code is 1 byte right?
So yes code does =)
As for the jass who what where when?
Erm, dunno!
It runs. It's good. Yay!

Uh, you can save units into coding, so that in the WE editor they don't show up on the map, wait do you not know JASS coding?

Learn it

I believe this way saves kb, but I have no idea, but in wc3 when you play the map the units are placed accoringly, I'm sure theres someone else who could explain it better

What my main point is, can we post hero suggestions provided they don't use a skin or custom model?