Dragonheart91
01-05-2008, 07:03
I found the Disrupter to be worthless when I used him recently. As you said in the hero guide, he is worthless against both creeps and enemy heroes. I ask you, what IS he good at then? I understand he drains mana, but he really can't do any damage. His first three abilities are only good against heroes and are situational, and the ultimate is only good vs creeps and again situational. Let me break him down into his different abilities and possible uses.
Mana Burn: Good for disabling opponents mana in conjecture with his aura, worthless for creeping, worthless for PVP unless you have at least one-two allies to support you.
(Forgot the name so I'll just call it by its melee name)Spell Shield: Good for stopping spells and helping you run away. Enemies shouldn't be targeting their spells at you, considering that they are only going to get 1-2 casts each before they have no mana they should kill your allies. This makes this spell only good when your being chased.
Mana Degen Aura: Probably the hero's best ability, but also the most situational. This ability is good against titans, and heroes if there are three or more, and you have at least as many team mates backing you up. Mostly though, it seems to only end up helping your allies and not all that much. I would much rather see something that actually hurt the enemy, I think that would be alot more useful.
Ultimate: Worthless! There is only one use for this: Creeping. This ability will NEVER hit an enemy hero, and is only good against creeps if you have mercs backing you up, and it takes all your mana + an item build to support it in order to do that.
I think the 8 second charge time on the ultimate is waay too long, and I would suggest reworking the ability. Instead of a big boom, it would be much more useful if it did something like DOT. Drains your mana over 10 seconds, and deals damage to enemies in the area = to 50%(75,90) of the mana used per second.
As far as his aura, I think it should gain a slowing effect as well. Slows enemies by 4,8,12,16% movement speed in the aoe.
For mana burn, I think it is fine once the other abilities are changed thusly.
I would also like to see the ultimate have no cooldown. (What is the point of a long cooldown when it drains 100% of your mana? If you can find a way to regen mana I think you deserve to be able to use it again.)
Other possible abilities that could replace some of his current abilities:
Teleport an ally to your location, mana cost 120,130,150 Casting time, 8,6,4 seconds. Level one and two are random ally, level 3 is targeted.
Arcane Shield: Blocks 30,40,50% of damage and makes it deal it to mana instead. Mana represents 1,2,3 points per hit. In addition, while mana shield is on, you lose .5% mana per second, and slow enemies that hit you by 25% movement/attack speed per hit (2,3,4 seconds). (This effects ranged and melee.)
I would suggest teleport to replace either his ultimate or his aura, and arcane shield to replace his spell block ability. Just as a reminder, all numbers are fluid and the ideas should be judged solely on concept. I wouldn't mind a review of my article on a 1-10 scale, and/or counter-arguments.
P.S. Yes Steelb_l_ade I finally registered on the forums... Happy now?
P.P.S Does anyone think I should make these ideas into a completely different hero instead of using this one as a template?
Mana Burn: Good for disabling opponents mana in conjecture with his aura, worthless for creeping, worthless for PVP unless you have at least one-two allies to support you.
(Forgot the name so I'll just call it by its melee name)Spell Shield: Good for stopping spells and helping you run away. Enemies shouldn't be targeting their spells at you, considering that they are only going to get 1-2 casts each before they have no mana they should kill your allies. This makes this spell only good when your being chased.
Mana Degen Aura: Probably the hero's best ability, but also the most situational. This ability is good against titans, and heroes if there are three or more, and you have at least as many team mates backing you up. Mostly though, it seems to only end up helping your allies and not all that much. I would much rather see something that actually hurt the enemy, I think that would be alot more useful.
Ultimate: Worthless! There is only one use for this: Creeping. This ability will NEVER hit an enemy hero, and is only good against creeps if you have mercs backing you up, and it takes all your mana + an item build to support it in order to do that.
I think the 8 second charge time on the ultimate is waay too long, and I would suggest reworking the ability. Instead of a big boom, it would be much more useful if it did something like DOT. Drains your mana over 10 seconds, and deals damage to enemies in the area = to 50%(75,90) of the mana used per second.
As far as his aura, I think it should gain a slowing effect as well. Slows enemies by 4,8,12,16% movement speed in the aoe.
For mana burn, I think it is fine once the other abilities are changed thusly.
I would also like to see the ultimate have no cooldown. (What is the point of a long cooldown when it drains 100% of your mana? If you can find a way to regen mana I think you deserve to be able to use it again.)
Other possible abilities that could replace some of his current abilities:
Teleport an ally to your location, mana cost 120,130,150 Casting time, 8,6,4 seconds. Level one and two are random ally, level 3 is targeted.
Arcane Shield: Blocks 30,40,50% of damage and makes it deal it to mana instead. Mana represents 1,2,3 points per hit. In addition, while mana shield is on, you lose .5% mana per second, and slow enemies that hit you by 25% movement/attack speed per hit (2,3,4 seconds). (This effects ranged and melee.)
I would suggest teleport to replace either his ultimate or his aura, and arcane shield to replace his spell block ability. Just as a reminder, all numbers are fluid and the ideas should be judged solely on concept. I wouldn't mind a review of my article on a 1-10 scale, and/or counter-arguments.
P.S. Yes Steelb_l_ade I finally registered on the forums... Happy now?
P.P.S Does anyone think I should make these ideas into a completely different hero instead of using this one as a template?